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UX & Product Designer
Date de disponibilité : 01/05/2017
Référence TEQ : PROF00003182
Publié le 07/03/2017, consulté 94 fois
Expériences professionnelles :
- Consultant en E-learning (de 2013 à 2016)
- Ergonome (de 2008 à 2013)
- Architecte de système d’information (de 2008 à 2013)

Etudes :
- Bac + 5, Electrical and Computer Engineer (2009)

Régions :
- Ile-de-France
- Rhône-Alpes
Compétences informatiques :
- ACTIONSCRIPT   
- AGILE    
- APPS   
- FACEBOOK   
- FLASH   
- GIT   
- integration   
- iOS   
- IPAD   
- MOBILE   
- Objective-C   
- PHotoshop   
- Production   
- SWIFT   
- Visio   
- WEB   
- WINDOWS   
- Word   
- 3D
- Android
- C#
- Cloud
- JIRA
- Joomla
- Management
- mantis
- REST
- WORDPRESS
- ACM
- ARIS
- BI
- C
- CL
- CLI
- CTI
- digital
- EDI
- ids
- LAN
- NAS
- OSS
- Play
- R
- RMAN
- ROI
- RUSSE
- SAN
- SCRIPT
- SEPA
- SIG
- SOFTWARE
- SSI
- SSIS
- STRATEGIE
- Support
- TINA
- UNICA
- XPRESS

WORK EXPERIENCE

Employers
June 2016 - today
UX & Product Designer – GK Studios
Contract UX & Product design consultant. Experience and field of activities include:
Competitor analysis, product design, identity design, information architecture, user personas, experience maps, low & high fidelity prototyping, wireframes, survey design, qualitative & quantitative data analysis, hypothesis testing

Septermber 2013 – May 2016
Lead UX & Instructional designer - Maskott, Le Puy en Velay, France
+ UX design for the Tactileo Cloud learning platform, currently used by the French Ministry of Education with 1+ million users
+ Design & development of video games for the ages of 5-25, with emphasis on teaching Maths & Science. Author & UX Designer of digital storytelling apps, cross-platform video games, including iOS, Android, Windows Metro, Kinect, Interactive Whiteboards, Interactive Grounds and Interactive Tables.
+ Clients and partners include: Diginext, CEA, IGN, Microsoft, Orange, French ministry of education, ENS and Canopé
+ Supervised research thesis on game design with the University of Auvergne

Heading the UX strategy of the Tactileo and TagTICE projects (total of over 10 million Euro budget) for iOS, Android and Windows Metro tablets, Pixel Sense Tables, handheld devices and Microsoft Kinect. Over one million users all over France.

February 2013 – September 2013
iOS Engineer - MusicQubed Ltd, London, UK
iOS Engineer, developing mobile applications for multinational music companies.

September 2008 - January 2013
Founder, Creative Director - Playcompass Entertainment
+ Founder of Playcompass Entertainment – Lead UX Designer & iTV producer
+ Developed and Coordinated Development teams for the creation of over 20 Apps, leading teams of 5-10 people using traditional and agile techniques
+ Interactive children digital books for tablets specialist, offering development services and consulting to major publishing houses, specializing in iOS development

November 2005 – June 2009
Game Designer & Game Design Instructor - Freelance
+ Worked on designing games and proposing training sessions, based on games, for European and International organizations. List includes: Council of Europe, Asia Europe Foundation, Youth Forum Jeunesse, Lunaria, Elix-CVG, NICE Japan, VfP Vietnam, Concordia UK, Alliance of European Voluntary Service Organizations (AEVSO). Coordinator of the Training Needs Working Group of the AEVSO.
+ Organized, coordinated and facilitated game design training events in both Europe and Asia. Audience includes both children and adults.
Areas of interest: Team Building, Conflict Management, Creativity, Educational Technology, Personal Development, Evaluation & Assessment, Asia – Europe Cooperation, Training for Trainers, Staff Training


EDUCATION AND TRAINING

2013 - today
Aristotle University of Thessaloniki – PhD in Game Design Education
Research in participatory game design for students of the early childhood. Study includes qualitative and quantitative techniques for the study of the development of the creation of learning environments dedicated to game design education, supporting students’ game design skills and use of different game design strategies.

2009 – 2013
University of Western Macedonia – BSc Kindergarten Education
Dissertation: Teaching of probability through video games

2009 – 2011
Aristotle University of Thessaloniki – MSc Information Architecture: Sector of Multimedia in Education and Production
Dissertation: Design of Educational Software for the teaching of Mathematics through the iPad

2003 - 2009
Aristotle university of Thessaloniki – BSc Electrical and Computer Engineering (5-year degree)
Dissertation: BlueScope – The implementation of a wireless stethoscope

March-June 2006
Private school of applied arts “Iris” – 3D animation (Maya 3D)

Selected list of video games and applications designed or developed

Applications and Games
1. Puji’s Shootout / Puji’s Shootout HD ( Designer)
2. MeRed (Developer - Producer)
3. iSouvlaki (Designer)
4. Happy Planet – Environmental Education Game (Designer & Producer)
5. Football Masters Quiz Pro (Producer & Desginer)
6. Basketball Masters Quiz Pro (Developer & Designer)
7. Pee Careful (Designer)
8. Mavka – Comics for Everyone (Developer & Producer)
9. House of Wine (Developer)
10. Skiathos24 – Skiathos Island Tourist Guide (Developer)
11. LadyBug’s Box – Education of Spatial Thinking for Early Childhood (1st prize in Second Best Serious Gaming Competition by LUDUS project in Best Learning Game Idea category) (Designer - Producer)
12. Sugar Roll (Designer)
13. Interactive Video Project “First Date” for the iOS – group of 40 people (game design team and actors) (Producer - Designer)
14. MusicQubed white label app for the iOS
15. Tactileo Cloud for iOS (Designer)
16. Tactileo Cloud, web platform (Designer)
17. Tactileo Map – GIS game authoring environment (Designer)
18. Find the Jackalope: CHI 2014 Finalist: Games for Change (Designer)
19. Forest Maths for Interactive Whiteboards and Grounds (Designer)
20. Choo Choo Maths (Designer)
21. PiBot: Math & Action for Kinect: ECGBL 2014 Game Competition Finalist (Designer)
22. Serious+ : A technology assisted classroom based on gaming (Designer)
23. Quest Island (Designer)
24. iSMAARTer (Designer)
25. Active Play (Designer)
Digital Publications
26. PadTales: The Best Day of Summer (for iOS devices) (Developer – Producer)
27. PadTales: Little Star’s Big Adventure (for iOS devices) (Developer – Producer)
28. Psichogios Publications Digital Books (Developer – Digital Media Consultant). For iOS Devices the following titles : Friends, The Wishing Fish, The Stray Dog, A New Pet (transition consultant)
29. Learn Maths with the Fantastic Adventures of Max Squared for iOS and Android
Applications for Social Networks
30. Bubbles Bubbles video game using the Facebook API
Applications for Xbox360 & PC
31. Nebulosity – Educational video game on the UNESCO’s MDGs (1st prize in Second Best Serious Gaming Competition by LUDUS project in Best Functional Game category) (Designer – Developer)

Training skills and competences
Living and working with other people, in multicultural environments, in positions where communication is important and situations where teamwork is essential. Selected list
As game design trainer & instructor
1. AIESEC WWB (APRIL, 2005)
2. ASIA-EUROPE TRAINING FOR TRAINERS ON INTERCULTURAL LEARNING (25 – 31 May, 2007) Manilla, The Philippines
3. ASIA-EUROPE TRAINING FOR TRAINERS : Exploring Dimensions of Understanding and Participation (1-8 December, 2007)
4. Youth Forum Jeunesse : Workshop (11-14 October, 2008) (Brussels, Belgium)
5. Alliance General Conference - From preparation through evaluation and follow-up: enhancing quality of international voluntary workcamps as a practical tool for intercultural education, (4-9 November, 2008), Lviv – Ukraine
6. International youth forum “Youth Actions – step by step to the future” , (20-26 of April, 2009), Nizhny Novgorod, Russia
7. \"BIT\" generation Building International Teams through creativity and technology, 23-31 May 2009, Farfa – Italy
8. Concordia International Volunteers Training (25-28 March, 2010), Brighton – UK
9. Asia Europe Youth Bridge – Steering Group member (Viet Tri city, Vietnam June, 2010) & (Tallinn Estonia, November, 2010)
10. Sharing Identities – YiA Action 4.3 programme (San Giorgio a Cemano, Napoli, Italy – January 2011)
11. Migrant Tools – YiA Action 4.3 training (Gagliole, Italy, December 2-10, 2011)
12. Alliance Training for Trainers – Peers’ Caravan (Italy, March 2012)
13. Game Design Workshop for educators and traners, Le Puy en Velay, France (October, 2014)
14. Designing games with impact to society, London, United Kingdom (May, 2015)
15. Designing digital and physical games, Thessaloniki, Greece (November 2015 – February, 2016)
16. MIL – Game Design Workshop, Thessaloniki, Greece (October, 2016)
As an Instructional Designer using e-Learning Technologies
1. Teaching “Introduction in Electroacoustiques” through learning CMS Blackboard and the use of a separate website using Joomla CMS.
2. Kindergarten teachers’ supplementary education on educational technology through the use of ADDIE by Aristotle University of Thessaloniki, November 2013
3. Mobile Learning system of evaluation and assessment of students’ performance, Lyon, France, March 2014

Published articles
Selected list
1. Kalmpourtzis, George. \"Find the jackalop: a game enhancing young children\'s spatial thinking.\" Proceedings of the extended abstracts of the 32nd annual ACM conference on Human factors in computing systems. ACM, 2014.
2. Kalmpourtzis, George. \"Teaching of Spatial Thinking in Early Childhood Through Game-Based Learning: The use of the Ipad.\" ECGBL2014-8th European Conference on Games Based Learning: ECGBL2014. Academic Conferences and Publishing International, 2014.
3. Maskott, George Kalmpourtzis, Michael Berthoix Maskott, and Lazaros Vrysis. \"Serious+: A technology assisted learning space based on gaming.\" Interactive Mobile Communication Technologies and Learning (IMCL), 2015 International Conference on. IEEE, 2015.
4. Sanchez, Eric, et al. \"Learning with Tactileo Map: From Gamification to Ludicization of Fieldwork.\" GI_Fourm Journal for Geographic Information Science (2015).

Technical Skills & Production Design Skills
Expert in Programming Languages C#, Swift, Objective-C, ActionScript 3.0
Expert in Photoshop, Illustrator, Axure RP, inVision, MarvelApp, UXPressia, Balsamiq Mockups, UX Pin, Flash, Visio, Sketch
Expert in SCORM, xAPI, ScoLOM
Expert in Cocos2D platform
Expert in CMS Joomla, lCMS Blackboard, CMS Wordpress
Expert in Video and Audio formats, acoustics and television systems
Expert in Microsoft Sketchflow, Microsoft Project, Celtxx, Agile Development
Advanced in JIRA, Mantis, Git, Continuous Integration

DRIVING LICENSE(S) B’ Category
LANGUAGES
GREEK Mother Tongue
ENGLISH Proficiency – CPE
FRENCH Intermediate – C1
CHINESE Basic - HSK


Additional information / Artistic skills and competences
Subscribed in newspapers and magazines (spectrum, le monde diplomatique, edge, jeux video)
Amateur animator: For the last 10 years I have been organizing and/or taking part in various performances as an animator
Musician: I have been playing the guitar
Cinema: Preparing and implementing video for kids’ actions all over Europe and Asia
Writing: Children books author, with one book already published and two under development

RETENIR
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